CoffeeMaker
A downloadable game for Windows, macOS, and Linux
Linus needs to work but he is way to tired for this... He needs a coffee.
But, his kitchen is the messiest the world has ever seen.
In this challenging gameboy styled plattformer you have to collect coffee beans and get a coffee before you will fell to sleep or die.
Controls:
"W A S D" to move.
"Space" to jump.
"shift"or"left mouse" to interact.
The game currently has 4 worlds with 4 levels (more worlds will may be added in the future)
Feedback is appreciated.
Status | Released |
Platforms | Windows, macOS, Linux |
Author | develli |
Genre | Platformer |
Made with | Krita, Bosca Ceoil, Unity |
Tags | 16-bit, 2D, 8-Bit, Difficult, Game Boy, Pixel Art, Retro, Side Scroller, Time Attack, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly |
Download
Development log
- Camera fixesFeb 01, 2022
- New Big UpdateJan 27, 2022
Comments
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This was an absolutely charming game! I loved everything about it. The style, the music, the sound effects, the gameplay... EVERYTHING! I would have totally played this on the Gameboy as a kid. What surprised me was how smooth it played. It felt very polished.
Some "minor" points of critique would be that it wasn't quite obvious what could hurt you at the beginning (you learn pretty quickly though). So, if you decide to turn this into a full game, you may want to think about how you draw the obstacles more. However, because of the way the game is designed, you may not want to. The level design introduces you to the concepts very well, so by the end, I knew what I was doing and what to avoid.
Overall, FANTASTIC job on this! Time well spent, and I would totally play this if you flesh it out more. Thanks for the experience! :)
thank you for you review, yes i am about to make it a ful game. Also thanks for the little point of critique, I will make some indikators like an arrow and an X so that the player should understand more easy what to do
Glad to hear you're going to turn it into a full game. I'll definitely keep an eye on its progress, and support it as best as I am able to. :)