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I felt for quite a while like I had to check back up on your games because of Kaizemo being stuck in my head.
And ohhh damn, it was a good idea to finally do so.

I absolutely love this mechanic. It's probably one of the coolest ideas I've seen in quite a while. Might even be one of the coolest mechanics I've seen this year...

Okay I just checked up and the only games with possibly cooler mechanics are (no particular order):
Tiny Companions,I have put the creature into my Gun, PicoHOT (I know it's just ultrahot but still gotta go on that list)Ore from the age of GodsMiss Paint, Context Catacombs A game Greenpixels in currently developing but the page isn't open for everyone and I dunno if I can just show it around
(Special shoutouts to: Environmental Station Alphas latter half, and Yuuma Toutetsu in Touhou 19)
Pretty sure this is the most unique mechanic I've seen this year (if we don't count ESAs second half as a mechanic because holy moly). So congrats, lol.
Just checked up on a few other ones. And I totally forgot The Sapphire which I am still playing through. So I sadly gotta undo your congratulation priviliges, as much as it hurts to do.


Still, absolutely fantastic mechanic. I may steal this in some manner when I inevitably finish my current project and finally make another platformer.

Will now also finally look at some of your other projects!

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Good game, man.

Congrats!!

Hey, thanks alot

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Couldn't play the game at the time of the jam, but I enjoy playing it now! Really fun puzzles and smooth controls. Great job!

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Made it in 8:00 the first time :-D

The concept of independent planes with different color is great. Love the little character animations. The game mechanisms are very clear.

If I had to say something: I was a bit surprised by the different level of skill required between the three last puzzles (maybe the first could’ve been the third?)

Anyway, great game :-)

Thank you for your feedback. And yeah it maybe needs a little balancing ^^